Archives Posts
April 30th, 2008 by perry
This post over at kuro5hin describes the latest Wii peripheral driving Nintendo fanboys and fangirls wild in Japan … the WiiLove.
Of course, this is just a rip-off of an idea already released years ago with Rez on the Sega Dreamcast, but it’s nice to see this style of peripheral being introduced to a new audience.
No info on release dates in North America, Europe and Australia yet.
(ah, it’s a joke, Joyce).
Archives Posts
April 18th, 2008 by perry
I’ve just heard some great news !
“Club Nintendo” will soon be available to Australian Nintendo fans.
More details at Aussie Nintendo, and The Age Screen Play Blog
Archives Posts
March 12th, 2008 by perry
Some updates to the recently launched Japanese WiiWare site reveal that Nintendo hasn’t been lying about their estimated prices for WiiWare games - the first crop will cost between 500 and 1000 points, with only Final Fantasy: Crystal Chronicles - My Life as King breaking the 1000 Wii Point mark; that will cost Japanese players 1500 points. That’s around ~$5, ~$10 or ~$15 per game (in USD, or AUD). Lets hope these attractive prices also apply to WiiWare when it launches in other parts of the world.
Scanning the list of release titles in Japan, I don’t see the WiiWare game I’m looking forward to the most - Pop (by Nnooo). Not to worry; the release titles outside of Japan are very likely to be different.
See the Gamasutra coverage for more details.
Archives Posts
March 3rd, 2008 by perry
Hot on the heels of Hori’s Wii Fighting Stick comes this sweet looking arcade stick from SNK-Playmore and Sega Logistics. Hey, SNK knows fight games, so this has gotta be good right ? It is supposed to work with both Virtual Console and regular Wii games. Let’s hope it works nicely with the real “King of Fight Games”, Street Fighter II.

Via wiitech.info and Wii Fanboy.
Archives Posts
February 25th, 2008 by perry
It’s just a video, not a playable game … but what I love about this is how it shows despite the Wii version having better graphics, sound and even a smattering of motion and pointer controls, the core gameplay mechanic is still there in the hypothetical SNES version. It still feels like Super Mario Galaxy, even if it’s only 2D.
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Not coming to Virtual Console anytime soon (or ever).
Via WiiFanboy and TechEBlog.