Archives Posts
March 3rd, 2008 by perry
Hot on the heels of Hori’s Wii Fighting Stick comes this sweet looking arcade stick from SNK-Playmore and Sega Logistics. Hey, SNK knows fight games, so this has gotta be good right ? It is supposed to work with both Virtual Console and regular Wii games. Let’s hope it works nicely with the real “King of Fight Games”, Street Fighter II.

Via wiitech.info and Wii Fanboy.
Archives Posts
February 25th, 2008 by perry
It’s just a video, not a playable game … but what I love about this is how it shows despite the Wii version having better graphics, sound and even a smattering of motion and pointer controls, the core gameplay mechanic is still there in the hypothetical SNES version. It still feels like Super Mario Galaxy, even if it’s only 2D.
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Not coming to Virtual Console anytime soon (or ever).
Via WiiFanboy and TechEBlog.
Archives Posts
February 22nd, 2008 by perry
You heard right … C64 games are coming to Virtual Console.
The Commadore 64 wasn’t exactly known as the pinnacle of retro gaming, but there have got to be a few decent titles in amongst the dross. I hope they are super cheap.
Via The BBPS.
Archives Posts
January 22nd, 2008 by perry
I just noticed there is a new developer diary (aka blog) up for Blast Works : Build, Trade, Destroy, (previously titled Blast Works : Build, Fuse & Destroy) which will be released around May this year by Majesco (of Cooking Mama fame).

Blast Works is being adapted from the incredible work of Kenta Cho, and the first post goes into some detail about how they have ‘deconstructed and rebuilt’ his scrolling space shooter TUMIKI fighters to become Blast Works. Looks like Blast Works will enable players to build their own enemies with an in game editor, before blasting them to pieces. I just hope they have managed to maintain the coolness of the original TUMIKI fighers; if so, it should be a solid little shooter … I can’t wait !

(Oh, anyone who hasn’t should play Kenta’s freeware PC games .. they rock so hard it hurts).
Archives Posts
January 21st, 2008 by perry
So, this old news .. but not for me since I just got caught by it. In Bowsers Dark Matter Plant, during the boss battle at the end, there is a show-stopper glitch; sometimes Bowser can just float off into space … and nothing can be done except restart the level.
I ignored most news about Super Mario Galaxy when I was first released (except for the overall ratings), so as to avoid spoiling the surprise elements of the game … well, this certainly is a surprise … a glitch in an otherwise pretty polished first-party Nintendo game. Don’t see that often.
There’s a video of the glitch here at NintendoWiiFanboy … I’m just hoping this doesn’t happen next time I work my way back though the level and meet Bowser …